![]() Unlike secrets, which traditionally provided some kind of direct benefit to the player in the form of easier gameplay (such as the warp pipe in Super Mario Bros.) or additional gameplay features (such as hidden weapons or levels in first-person shooters like Doom) even though they might have criteria similar to achievements in order to unlock, the narrative-independent nature of achievements allows them to be fulfilled without needing to provide the player with any direct, in-game benefit or additional feature. Certain achievements may refer to other achievements-many games have one achievement that requires the player to have gained every other achievement. These achievements may coincide with the inherent goals of the game itself, when completing a standard milestone in the game (such as achievements for beating each level of a game ), with secondary goals such as finding secret power-ups or hidden levels, or may also be independent of the game's primary or secondary goals and earned via completing a game in an especially difficult or non-standard fashion (such as speedrunning a game (e.g., Braid )) or playing without killing any enemies (e.g., Deus Ex: Human Revolution and Dishonored ), playing a certain number of times, viewing an in-game video, and/or beating a certain number of online opponents. They are effectively arbitrary challenges laid out by the developer to be met by the player. ![]() ![]() 2.4 Achievements as part of gamificationĪchievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges.2.2 Platform (multi-game) achievement systems.
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